I felt like Wizard was just another version of Up and Down the River where we only went up. I was disappointed that this trick taking card game was not as exciting of a new game as most of the other games available to play during this time slot. I'm not sure it is even worth the cost of the cards to play something that would work just as well with a regular deck of playing cards.
The second game I played was 7 Wonders, which I feel is fully worth the investment. It is a quick game with a limited amount of time possible to spend playing and a set number of decisions to make, and yet it is never the same twice. It accommodates up to seven players but is just as playable with fewer, which is nice for the group that I would be playing it with outside of class as well as in class. The idea is to play cards in order to gain the largest number of victory points at the end of the game when all three "Ages" decks have run out. Some cards require resources available from other cards, so playing them in order really makes a difference. I really liked this game and am thinking of purchasing it myself after interim is over.
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