It was interesting to hear about game design from people who have had both quick success and long, drawn out processes. I did get a few ideas from them about starting with a theme and figuring out a game mechanic from that in order to build a game. I am not sure I agree with the idea of starting with a small amount of things going on and then building off of that. The way I think about it is to plan what I eventually want it to look like and then figure out small increments at a time that can be built up. I figure that if I have too much to start out with I will be able to produce something rather than nothing.
After the discussion we played one of the games that the designers had brought with them. It was for kids, but all of us playing it tried very hard to put our pieces in the place that would score the largest amount of points. When we finished that, some of us switched games and started playing Puerto Rico. I have played this game a few times, including a few times on the iPad, which makes it a lot faster and easier to play, but I still enjoyed the game and wished we would have had time to finish.
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